Material studies of the humble brick, inspired by the the turn of events in Spring 2020.​​​​​​​
I used Houdini to procedurally generate the brick geo as a low-poly mesh for use in the scene and a high-poly mesh to create detailed utility maps in Substance Painter.
Procedurally creating the bricks in Houdini
Low-poly geo in Substance Painter for texturing
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