Material studies of the humble brick, inspired by the the turn of events in Spring 2020.
I used Houdini to procedurally generate the brick geo as a low-poly mesh for use in the scene and a high-poly mesh to create detailed utility maps in Substance Painter.
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/ba75dd4e-e5c9-46cd-85ab-726b7828b47f_rw_1920.png?h=bcb2be78c30f1ef9fcc5ecd2e32d37f3)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/aa73f789-42e7-406b-ba07-5568e939fd3b_rw_1920.png?h=014aae23a9a59a9734c4c755295580e9)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/b9b3001d-07b5-497e-a8ee-0de37087571a_rw_1920.png?h=94b5f7c43bec60200dabffeb64f033a5)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/bd501805-54ae-458b-b62f-5e27d72948a1_rw_3840.png?h=7eb8b8d7a66faa89b37cefb39769ce46)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/96315b7a-321b-42b0-9fd8-29f0d3d0852c_rw_1920.png?h=8d566be3b8d3dad51f1e75ad4b43cfdf)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/4b2edbec-9802-4c43-b29a-08d5c5d16e0c_rw_1920.png?h=efc1605c8cd68d15d45880c95ad81e07)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/1986fcd2-af01-4934-baf2-fe8bcdd4e4c9_rw_1920.png?h=a3d28376fae9a5d43d9a90a93259a7b7)
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/2e4b9b18-6794-4587-9548-0896c06a990c_rw_1200.gif?h=35286d36027865fb705420d5438499ec)
Procedurally creating the bricks in Houdini
![](https://cdn.myportfolio.com/d6fcb01ae2d2d5ab79e6982a84dca1f9/fc091da1-ad04-44fe-bd7b-c1ce9032cd2e_rw_1200.png?h=755226fdaed149017899cab51b3b0fe8)
Low-poly geo in Substance Painter for texturing